lives--;
if(lives <= 0)
{
//You are dead!
}if(badguylives <=-1)
{
DestroyActor("Event Actor");
}
badguylives - 1;badguylives = //the desired number of shots to kill;badguylives -=1//updates every shotbadguylives=badguylives-1;//updates every shotbadguylives = -1;//simply tells the comp the valueif (badguylives <=-1)if (badguylives <=0)Users browsing this forum: No registered users and 1 guest