(Graphics by DST btw, his 8bit things, awesome)
Anyway, heres my code for the animpos.
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animpos = -directional_velocity/8;
I've also tried:
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animpos = directional_velocity/8;
but the arrows don't appear right o.O
animpos = -directional_velocity/8;animpos = directional_velocity/8;angle=direction(xprevious, yprevious, x, y);
animpos=angle/45;animpos=direction(xprevious, yprevious, x, y)/45;int i=direction(xprevious, yprevious, x, y)/45;
animpos = i;int i=(direction(xprevious, yprevious, x, y)/45)-1;
animpos = i;animpos=(int)(nframes+((270-direction(xscreen, yscreen, xmouse, ymouse)+22.5)/45))%nframes;Users browsing this forum: No registered users and 1 guest