change will automatically be zero at the start,
you do not have to define it.
you can define it if you want cus' sometimes ge will keep the value for some odd reason...
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
look at the draw actor event for one of the sliding buttons that change the color
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
That's what I've been checking until now. If I had the new GE version, I would mount your ged to my project and delete all extra actors and load new animations.
I can't die, I already tried ~on the forums since GE 1.3.3~
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
but I do not see why the code will not work. what are the problems it is still having?
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
if pakki is not a tiled actor that should work.
otherwise let me know.
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
hmm,
okay.
so when it moves it moves with the view.
just a minute,
I am working on my game,
I still do not know what your problem is with it (why it will not work)
but it could be a GE error,
because of the parent error stuff
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.