char AnimName[16];
res_number++;
sprintf(AnimName,"res%i",res_number);
ChangeAnimation("Event Actor", AnimName, FORWARD);char AnimName[16];
res_number--;
sprintf(AnimName,"res%i",res_number);
ChangeAnimation("Event Actor", AnimName, FORWARD);res_number=max(1,min(res_number,10)); //to keep the res value from 1 to 10

sprintf(AnimName,"res%i",res_number);sprintf(AnimName,"rs%i",res_number);

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