Awesome! I like the zoom in/zoom out effect as well as all the others.
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 12:35 pm
by Bee-Ant
Thanks Any other idea???
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 12:53 pm
by Kalladdolf
I think this is just about perfect... as far as I can see. Probably the other weapons/enemies/moves will add to the fun.
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 12:57 pm
by Bee-Ant
Kalladdolf wrote:Probably the other weapons/enemies/moves will add to the fun.
It already added... Thank you... Oh kall, are you busy???
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 12:58 pm
by Kalladdolf
Making music for several people. Also, I gotta go soon (incase you thought of chatting). Sorry. Have a nice day.
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 2:00 pm
by Bee-Ant
Fine thanks
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 3:28 pm
by jimmynewguy
excellent, but i kept doing 9's or 10's and the fighting seems kind of slow, bugs? or just first version? nice though
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 5:44 pm
by makslane
Great attention to the details, congratulations
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 7:46 pm
by Fuzzy
In Canada we have hot springs, where very warm water comes from the ground. Even in the fullest winter it remains warm in the area. Some plants will grow.
That could be a cool rest spot for Izy, or a place to meet someone.
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 8:45 pm
by asmodeus
I've got a great idea for an area. What's about a really hot place? I'm thinking of a volcano on the icey island where you also have to go in. What do you think?
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 8:46 pm
by Kalladdolf
Not a bad idea, it would do nicely for the final boss (whoever that might be).
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 8:47 pm
by asmodeus
And it would be cool if there would be a place under the sea, such as a big under water cave .
Re: WINTERBLAST2 (Thread)
Posted: Sun Feb 01, 2009 8:55 pm
by Kalladdolf
First check that it isn't contradictory to this. [/sarcasm, lol]
Re: WINTERBLAST2 (Thread)
Posted: Mon Feb 02, 2009 1:43 am
by DST
That's Awesome!
Re: WINTERBLAST2 (Thread)
Posted: Mon Feb 02, 2009 5:59 am
by Bee-Ant
Thanks all... The battle feels slow because i use timers.each player has 3 seconds to act.long act or short act. -hot spring sounds cool but it need volcano somewhere right? -caves, OK..but i think fuzzy wont like it but yeah,i already plan to add some