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DBGames - Can't Think Of A Proper Menu Style

Posted:
Tue May 04, 2010 9:59 pm
by DBGames
hi, i am having trouble coming up with the menu style i want, and all the different variables. (eg. transparency, along the left, in the center, opaque, fly out, etc.)
i also need this to fit with a 4 x 4 and 1 x 4 grid for my customize menu. i don't like childish, bright button styles. more professional. but all i need is idea's any help?
Re: DBGames - Can't Think Of A Proper Menu Style

Posted:
Tue May 04, 2010 10:31 pm
by Hblade
I have an idea :O Have the menu (The one that holds the options for "Items, Stats" Etc...) fly up from the bottom, and the window that contains the characters information to fly in to the right!

try a wooden style, like chipwood or bark wood styled With a moving animated background

that would be a professional menu :3
Re: DBGames - Can't Think Of A Proper Menu Style

Posted:
Wed May 05, 2010 4:16 pm
by DBGames
does anyone know of a way for a size changing background selection box... to explain,
in final fantasy (12) they have lets say this setup...
- Code: Select all
Attack
Magick & Techniques
Mist
Gambits
Items
The selection box would be like so...
- Code: Select all
{Attack}
Magick & Techniques
Mist
Gambits
Items
When it moved down the box wouldwnt disappear and reappear, it would stretch out to the size of the next selection name as it moved...
- Code: Select all
Attack
{Magick & Techniques}
Mist
Gambits
Items
i was thinking CTW but that seems to extreme for such a small funtion...
Re: DBGames - Can't Think Of A Proper Menu Style

Posted:
Wed May 05, 2010 4:43 pm
by Thanx
Create separate animations for the different backgrounds, create an actor under each selection, then make all of them transparent, and then depending on the selected one, you make them transparent, and visible...
Re: DBGames - Can't Think Of A Proper Menu Style

Posted:
Wed May 05, 2010 7:04 pm
by DBGames
thats fine and dandy but what my previous post is getting at is their isnt any disapearing, the selection box moves down (litteraly MOVES) and at the same time resizes to the next selection...
http://www.youtube.com/watch?v=7_Qr7h12s08this is a video of FF12 battle. Watch in the bottom left, the battle menu...
(at school,youtube blocked, video not verifyed to contain it)
Re: DBGames - Can't Think Of A Proper Menu Style

Posted:
Wed May 05, 2010 7:10 pm
by Thanx
well then you need to create animations that resize that background. Then when the selections are made, you move it, by changing its velocity. Create some wire framed regions, with which the background would collide, and when they collide, the background stops...