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Re: The demo request list

PostPosted: Fri Feb 08, 2008 9:35 am
by Bee-Ant
This topic title is "REQUEST" right???so...my request wont be granted? :wink:

Re: The demo request list

PostPosted: Fri Feb 08, 2008 11:32 am
by Bee-Ant
Bee-Ant wrote:JUST ONE actor??? :wink:

JUST ONE NORMAL ACTOR, NO CANVAS, NO WIRED REGION, NO FILLED REGION...

Re: The demo request list

PostPosted: Fri Feb 08, 2008 1:38 pm
by Game A Gogo
it can be possible, but a waste of time, having all possible frames on one actor (Like all events that could happen, could come up to 100000 or more frames) and it's size would be ridiculous. The coding part would be a problem also, a lot of if statements on what frame it is and what are the player's input on an human interface.

Re: The demo request list

PostPosted: Fri Feb 08, 2008 10:35 pm
by DilloDude
Bee-Ant wrote:
Bee-Ant wrote:JUST ONE actor??? :wink:

JUST ONE NORMAL ACTOR, NO CANVAS, NO WIRED REGION, NO FILLED REGION...

What about text? Can the actor be cloned?

Re: The demo request list

PostPosted: Sat Feb 09, 2008 4:36 am
by Bee-Ant
DilloDude wrote:What about text? Can the actor be cloned?

that's what I meant...just consist of ONE cloned actor... :wink:

Re: The demo request list

PostPosted: Sat Feb 09, 2008 4:39 am
by Bee-Ant
Game A Gogo wrote:it can be possible, but a waste of time, having all possible frames on one actor (Like all events that could happen, could come up to 100000 or more frames) and it's size would be ridiculous. The coding part would be a problem also, a lot of if statements on what frame it is and what are the player's input on an human interface.

Just say that you CAN'T do it Gogo... :lol:

Re: The demo request list

PostPosted: Sat Feb 09, 2008 4:54 am
by Game A Gogo
you can, could make a really cheesy one that is very simple

Re: The demo request list

PostPosted: Sat Feb 09, 2008 4:59 am
by Bee-Ant
Game A Gogo wrote:you can, could make a really cheesy one that is very simple

:wink:

Re: The demo request list

PostPosted: Sun Feb 10, 2008 1:16 am
by DilloDude
Why cheesy? Why not a really good one that is very simple?

Re: The demo request list

PostPosted: Sun Feb 10, 2008 2:22 am
by Game A Gogo
Less cheesy = more frames/pictures = bigger file size = Anti-dial-up

Re: The demo request list

PostPosted: Sun Feb 10, 2008 4:29 am
by Bee-Ant
Just say that YOU GUYS CANT do it :lol: :lol: :lol:

Re: The demo request list

PostPosted: Sun Feb 10, 2008 5:45 am
by DilloDude
Game A Gogo wrote:Less cheesy = more frames/pictures...

Not Necesarily.
Bee-Ant wrote:just consist of ONE cloned actor
The actor can be cloned, so you don't need any more images than normal.
Bee-Ant wrote:Just say that YOU GUYS CANT do it

But you CAN do it. Well.. it depends. Actually you need two actors: the view and one other cloned actor. Assuming that's what you meant, then it is easy. I've already got a basic maze system working. I just need to add a few more things to make it interesting, and there you are.

Re: The demo request list

PostPosted: Sun Feb 10, 2008 7:11 am
by Bee-Ant
DilloDude wrote:Actually you need two actors: the view and one other cloned actor

Ah...yeah...like that...whatever...

Re: The demo request list

PostPosted: Sun Feb 10, 2008 7:31 am
by edh
Here's something I threw together after seeing bee-ants request, tonight.

It's actually very tedious and kind of a waste of time because it avoids all the advantages of using GE. Admittedly, I may not have taken advantage of what really was available, despite only having one cloned actor. But, it's possible.

Re: The demo request list

PostPosted: Sun Feb 10, 2008 7:59 am
by Bee-Ant
This not what I want...
PLATFORM GAME...
Use yvelocity,Physical reponse,etc...