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Re: Make a pause in the program

PostPosted: Tue May 24, 2011 3:50 pm
by savvy
SuperSonic wrote:Haha, (thingsthethingmakes) XD Where did you get that from?^^


lol, i didnt know what to call them, so when i called the creator thing i thought "hey, wth, they can be things too" it makes sense as a name to me :D

Re: Make a pause in the program

PostPosted: Tue May 24, 2011 5:35 pm
by SuperSonic
:lol:

Re: Make a pause in the program

PostPosted: Thu May 26, 2011 1:57 am
by Jagmaster
Thanks guys, this makes sense. :)

Re: Make a pause in the program

PostPosted: Tue Aug 16, 2011 3:50 am
by ikarus
It says in the reference that it'll continue getting mouse and keyboard events even if it was paused, so couldn't you still navigate a menu?

Re: Make a pause in the program

PostPosted: Tue Aug 16, 2011 5:53 am
by skydereign
Well really PauseGameOn disables anything. No scripts will run that don't have a PauseGameOff command in it. So the only events that run (from the mouse and keyboard events) are ones that end in the pause state set to off.