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Re: gE 1.4.1

Posted:
Sun Jun 05, 2016 8:52 pm
by lcl
To my knowledge, yes, Game Editor has always used SDL, most of GE relies on SDL.
Re: gE 1.4.1

Posted:
Tue Jun 07, 2016 7:26 pm
by Turon
lcl wrote:To my knowledge, yes, Game Editor has always used SDL, most of GE relies on SDL.
Oh um yeah just found the bump function out... gE 1.4.1... Hope it comes.
Re: gE 1.4.1

Posted:
Sun Oct 02, 2016 3:54 am
by PookDGuru
I'm very happy to see that GE is still in development; I've been using it a LOT lately, so any news is always exciting

Re: gE 1.4.1

Posted:
Sun Jan 01, 2017 7:13 am
by Turon
Re: gE 1.4.1

Posted:
Wed Jan 25, 2017 7:26 am
by Turon
By the way I noticed gE is divided into two branches on github; Linux and Master. Why does Linux have it's own branch and macOS not have? Just a silly out of curiousity question.
Re: gE 1.4.1

Posted:
Wed Jan 25, 2017 9:40 pm
by juansimat
Only updating from visual studio 2013 to 2015, so expect more bugs

Turon wrote:By the way I noticed gE is divided into two branches on github; Linux and Master. Why does Linux have it's own branch and macOS not have? Just a silly out of curiousity question.
Because both Linux and Mac cores are based on UNIX? or maybe is harder to develop gameEditor for Linux

Re: gE 1.4.1

Posted:
Fri Aug 04, 2017 9:02 am
by Turon
Did someone say gameEditor was build on very messy code which made it difficult to build on?
Re: gE 1.4.1

Posted:
Wed Aug 23, 2017 4:32 pm
by Turon
I may be experimenting with other tools now but I'd always be open to a new version of gameEditor.
Re: gE 1.4.1

Posted:
Wed Aug 23, 2017 7:03 pm
by Kcee
Same here.
Re: gE 1.4.1

Posted:
Sat Aug 26, 2017 3:37 pm
by speckford123
Yeah, it's sad that game editor has been abandoned like it has.
It was always my favourite tool, and I still use it for various art streams because of how quick you can build a game with it.
The limitations always hold it back, it's fast, sure.
But it's like driving a sports car with no steering wheel. You'll only go so far before you crash.
I've been forced to use other programs, like gamemaker.
and gosh, that one is like riding a bike uphill, you'll get there, but boy is it exhausting
Re: gE 1.4.1

Posted:
Sat Aug 26, 2017 6:31 pm
by Kcee
Everyone experiences downfall at some point in time. Right now, GE is at its downfall. But I have a feeling that if we work together to bring GE back on its feet, we will suceed.
Re: gE 1.4.1

Posted:
Wed Aug 30, 2017 9:33 pm
by Turon
If only bat78 didn't go bitching out we may have one more potential developer. Though I think they didn't want to touch the gE source code as it was "contaminated by Microsoft" or whatever and it's in C++ not C.
Re: gE 1.4.1

Posted:
Thu Aug 31, 2017 7:20 am
by tzoli
I would help, but I'm not that advanced yet in C/C++ to be actually useful.
Re: gE 1.4.1

Posted:
Thu Aug 31, 2017 6:10 pm
by Kcee
I'm very bad at coding but i will try to learn C and C++ at all cost.
Re: gE 1.4.1

Posted:
Thu Aug 31, 2017 7:39 pm
by tzoli
The problem is that I don't use Visual Studio and I don't plan using it.