More functions for the path-node

I think it would be a handy option if you could add more functions around editing the path-nodes so users can vary the speed (framerate) of each node individually to suit particular needs.
From previous modding of other games origin/angles/speed is always taken into account for path-nodes (AI/Vehicles/Aircraft etc) and is accessed by a global script.
Example ...
Spawn info_splinepath "targetname" "planepath1" "origin" "x x x" "angles" "x x x" "framerate" "XXX"
(I dont know how your adding the paths in GE but id say theyll be similar in how they link up).
I know this might not apply in GE and is pretty basic but im just throwing some ideas your way that may (or may not) be useful
From previous modding of other games origin/angles/speed is always taken into account for path-nodes (AI/Vehicles/Aircraft etc) and is accessed by a global script.
Example ...
Spawn info_splinepath "targetname" "planepath1" "origin" "x x x" "angles" "x x x" "framerate" "XXX"
(I dont know how your adding the paths in GE but id say theyll be similar in how they link up).
I know this might not apply in GE and is pretty basic but im just throwing some ideas your way that may (or may not) be useful
