how would i make it so when the main player crossed a certain part of the game somthing would happen like higher jump? can someon give me a code or a tutorial would be nice tyvm!
Re: player updates
Posted: Thu Oct 18, 2007 3:00 am
by DilloDude
Make an invisible sensor actor (either wireframe region or use visibility state). When it collides with the player, destroy itself, and change some variable. You might have for your jump code