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Re: shooting and droping

PostPosted: Tue Oct 02, 2007 7:20 am
by Spidy
just download the dux.zip .bee-ant

Re: shooting and droping

PostPosted: Tue Oct 02, 2007 8:20 am
by Bee-Ant
Oh uh...my computer go slow...
Can you tell your problem with text here???

Re: shooting and droping

PostPosted: Tue Oct 02, 2007 8:54 am
by Spidy
sorry bad english bee-ant i want to when player touch the platform and i push the button my player stop on ground not walking in platform just like event disable

Re: shooting and droping

PostPosted: Tue Oct 02, 2007 9:04 am
by Bee-Ant
Fine, i cant English well too...
Umm...how about this :

CollisionEvent>LeftSide>Platform>Repeat>
Code: Select all
ChangeAnimation("EventActor", "StopRight", FORWARD);


CollisionEvent>RightSide>Platform>Repeat>
Code: Select all
ChangeAnimation("EventActor", "StopLeft", FORWARD);


I'll try to download it again...

Re: shooting and droping

PostPosted: Tue Oct 02, 2007 9:08 am
by Spidy
yes i try that code nothing happen well dont worry i give Tekdino my GE file he will set that bug :P

Re: shooting and droping

PostPosted: Tue Oct 02, 2007 9:15 am
by Bee-Ant
Spidy wrote:yes i try that code nothing happen well dont worry i give Tekdino my GE file he will set that bug :P

Yeah...Tekdino is better in script than me... :D

Re: shooting and droping

PostPosted: Tue Oct 02, 2007 9:22 am
by Spidy
no u r expert in graphics

Re: shooting and droping

PostPosted: Tue Oct 02, 2007 9:26 am
by Bee-Ant
Spidy wrote:no u r expert in graphics

But bad on script... :D

Well, I have saw your video...remember my "The Last" Action CollisionEvent Left and Right side of Platform???
Increase the yvelocity...maybe to be :
Code: Select all
yvelocity=yvelocity+1;

If your player is still "CLIMB UP"...increase again...maybe to :
Code: Select all
yvelocity=yvelocity+2;

and more...

Re: shooting and droping

PostPosted: Tue Oct 02, 2007 9:28 am
by Spidy
thanks bee-ant i give u +point

Re: shooting and droping

PostPosted: Tue Oct 02, 2007 9:32 am
by Bee-Ant
Or add this code for your current action :

on current CollisionEvent>Left side>Platform>repeat
Code: Select all
stopright=1; //make a stopright variable first


on current CollisionEvent>Right side>Platform>repeat
Code: Select all
stopleft=1; //make a stopleft variable first



edit your current KeyDownEvent>(what key to move left)>repeat, to be :
Code: Select all
if(stopleft==0)
{
    x=x-3;
}

edit your current KeyDownEvent>(what key to move right)>repeat, to be :
Code: Select all
if(stopright==0)
{
    x=x+3;
}


CollisionFinish of Platform
Code: Select all
stopleft=0;
stopright=0;


woow...thanks, I have gave you 1 point too... :D