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Re: "realistic" rope, demo

PostPosted: Tue Feb 26, 2008 11:37 pm
by D.caaz
thats pretty cool

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 12:16 am
by Freddy
Lol. Thats what I said. :D

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 12:24 am
by D.caaz
ha i didnt see that

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 3:54 am
by woohoo111
kool

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 3:54 am
by woohoo111
nice demo looks really fun

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 9:21 am
by Kalladdolf
thx for feedback, guyz :wink:

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 12:46 pm
by summer_goth
Impressive! :D

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 12:55 pm
by stevenp
you are a genious, i was gona post a topic next week asking about this EXACT same topic

a new skill that i am creating in eternal legacy works exactly like your rope,

:D so you just answered my question even before i asked it, ty

is it ok if i use your sorce code for one of my new skills?

i just have 1 question, is it possible to "extend" and "retract" the rope?
i just have 1 question, is it possible to "extend" and "retract" the rope?

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 1:50 pm
by Kalladdolf
it's ok if you use my demo, it's there to help :D

the way I did it doesn't support extending the rope, very sorry :(

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 1:54 pm
by stevenp
thats ok, i was thinking, destroying, a portiomn of the rope the closer an ememy gets,

and creating it the further away it gets

k

PostPosted: Wed Feb 27, 2008 2:15 pm
by Kalladdolf
ok, then you must be careful that the chains don't slide outta the connection thingies and drop into the black nothing-ness.

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 8:17 pm
by Game A Gogo
I just tried it, VERY AMAZING! nice job and keep up the good stuff :3

Re: "realistic" rope, demo

PostPosted: Wed Feb 27, 2008 8:43 pm
by Freddy
So how does it work anyway? I tried to figure it out by looking at the codes and everything, but I cant figure it out. :(
Oh wait! It just came to me, when the chains are moved, the line points to their direction, and the connect actors hold the chains, which are parented to the crane. So... when the crane moves, it moves the connectors, which move the chains, which make the lines move also.
Am I right? :D

Re: "realistic" rope, demo

PostPosted: Thu Feb 28, 2008 7:38 am
by Kalladdolf
If I got that right what you say, you are right =D

Re: "realistic" rope, demo

PostPosted: Mon Mar 10, 2008 5:46 am
by xory44
Hi I think this is an interesting idea... Are you still developing it ?