Page 3 of 3

PostPosted: Sun Aug 27, 2006 3:01 am
by HillBilly
If you want to try my speed test file here it is nothing much to look at but alot of stuff moving.

http://hillbillyarcade.tripod.com/siteb ... mspeed.zip

PostPosted: Sun Aug 27, 2006 12:56 pm
by MaDsk8tard
yo HillBilly

i made overclocking test with this soft :
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,1,0,0,8,1000

and there are an explication for test cpu_speed with games :
http://www.gp32x.com/board/index.php?sh ... %20to&st=0


makslane -> i found a bug with game editor
yesterday i made a little platform engine like your platform demo

and when the actor is in collision with a plateform , the gp2x freeze !
we can't move our actor and music is running...

in pocket pc and PC there are no bugs...

if you could solve this problem it's could be cool ;)
thanks !

PostPosted: Sun Aug 27, 2006 1:23 pm
by HillBilly
Sorry about that. Here is the executable version


http://hillbillyarcade.tripod.com/siteb ... unters.gpe

PostPosted: Sun Aug 27, 2006 1:43 pm
by makslane
I'm trying to fix the collision bug.

PostPosted: Sun Aug 27, 2006 1:49 pm
by MaDsk8tard
oki thanks mak ;)
yout soft rocks !

PostPosted: Sun Aug 27, 2006 1:53 pm
by makslane
MaDsk8tard wrote:when the actor is in collision with a plateform , the gp2x freeze !


Are you using Physical Response action?

PostPosted: Sun Aug 27, 2006 1:56 pm
by MaDsk8tard
yes i'm using physical response !

PostPosted: Sun Aug 27, 2006 9:56 pm
by Zenzuke
Are you using Paeryn's Hardware Accelerated SDL version or are you using the (awfully slow) GPH official version.

I doubt you are using the standard ones, because the software runs at a pretty impressive speed now, but if you are using NON accelerated SDL it may be a HUGE boost in speed.

You can find Paeryn's HW accelerated SDL libs and some talning and examples here:

http://www.gp32x.com/board/index.php?sh ... 819&st=330

PostPosted: Sun Aug 27, 2006 11:46 pm
by makslane
I'm using a direct access to the video hardware.

PostPosted: Mon Aug 28, 2006 1:09 am
by makslane
I have fixed some bugs and crashs, please update again (Help -> Check for Updates menu).

- Bug "Physical Response don't works after game mode" removed
- Bug "Path don't works in GP2X" removed
- Bug "Collision don't works in GP2X" removed

PostPosted: Mon Aug 28, 2006 1:10 am
by banner88
Is that gonna be in the next version?

Because I have no Internet access at home.

PostPosted: Mon Aug 28, 2006 1:19 am
by makslane
It's a patch available now

PostPosted: Mon Aug 28, 2006 1:26 am
by banner88
Cool. If I buy the GE, can I download the patch separately? Or are you going to modify the commercial file?

PostPosted: Mon Aug 28, 2006 1:43 am
by makslane
The file on the buy server already have this modification.

PostPosted: Mon Aug 28, 2006 9:47 pm
by MaDsk8tard
makslane -> you rocks ;)