Export to Xbox (.xbe) and such

Ideas for Game Editor evolution.

Would you want to export to Xbox?

Sure.(yes)
10
91%
Are you retarded?(no)
1
9%
 
Total votes : 11

Export to Xbox (.xbe) and such

Postby bluwarguy » Sun Aug 26, 2012 9:06 pm

I was thinking that you should add the option to export to xbox/xbox 360 executable files because I have always wanted to burn my game to a disc, pop it into an xbox, and play it from there. Or make a really good game, put it on a disc, and amaze my friends with the "new great indie game I found" :lol:

you get the point. It should be easy, since the console uses C# and C++
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Re: Export to Xbox (.xbe) and such

Postby Turon » Thu Sep 27, 2012 6:42 pm

Sound like a great Idea! :mrgreen:
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Re: Export to Xbox (.xbe) and such

Postby Soullem » Sun Oct 07, 2012 3:52 am

This would be awesome, and drive me to make a great visual game.
Current Project:
The Project That needs to be Done -- Pokemon http://game-editor.com/forum/viewtopic.php?f=4&t=12591

Temporarily Abandoned:
Souls of Gustara -- Awesome upgrade blimp game 42%ish
Eggventures of Eggman -- Adventure Game 20%ish
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Re: Export to Xbox (.xbe) and such

Postby bluwarguy » Sun Oct 21, 2012 3:41 am

it could be possible thru the GE source code but if not, we could do something smaller/easier (like PSP exporting) either way, I'm glad im not the only one who wants this... :D
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Re: Export to Xbox (.xbe) and such

Postby dragonforce-europe » Sun Nov 25, 2012 9:25 pm

That would be really awesome! Makes MultiMedia Fusion 2 even more useless! ( this one has the possibility to create xna games )

I was thinking of this last night. Thinking how great it would be if game editor had this function.
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Re: Export to Xbox (.xbe) and such

Postby gamemakerdude » Sun Dec 02, 2012 2:56 pm

I am really for this feature as well. That seems to be where a lot of the indie gaming community is trying to break into, it would seem to be the most profitable and accessible venue through which an independent developer could succeed and thrive. If game-editor is going to compete with other development tools in the long run will be dependent on issues like this in my opinion.
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