Captain Bible Level Mechanic

Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot.
The file must have the ged and data files (complete game source)
Use the forum attachment to post the files.
It is always better to use the first post to put the game files

Captain Bible Level Mechanic

Postby FirbleMan » Tue Dec 03, 2019 2:42 am

I grew up playing Captain Bible and the Dome of Darkness.
https://www.myabandonware.com/game/captain-bible-in-dome-of-darkness-295
It has a unique approach to "3D" which looks really good for a DOS game. I thought it would be a good way to make a "3D" game in Game-Editor. So here is my Captain Bible Level Mehanic!
It's been awhile since I last worked on it, so I'm not sure what some of the code does. I tried to comment on what I Knew for you.
You can change the animations for the viewport actors to totally change the look of the level.
In a final game, I would just show a large viewport and maybe a little HUD for the player. Maybe have the subject run off-screen before advancing to the next tile, like in Captain Bible.

another special thing about this mechanic is it loads the level data from a text file! making it possible to change, add, or hack the levels after the game is exported!

If you have any questions, or improvements please post them here!
also, please let me know what you think!
P.S. If you actually make a game with this I'd love to see it! :D
Attachments
CBmapTest20A.zip
(285.9 KiB) Downloaded 279 times
Screenshot.PNG
User avatar
FirbleMan
 
Posts: 20
Joined: Sun Oct 23, 2016 4:11 pm
Score: 2 Give a positive score

Return to Game Demos

Who is online

Users browsing this forum: No registered users and 1 guest