500 tracks of free game music!

How to find or create sprites, graphics, sounds and music.

Re: 200+ tracks of free game music!

Postby ikarus » Thu Sep 01, 2011 3:01 am

Game A Gogo wrote:In order to learn... you have to click everywhere and everything. That's how I learned :D

Also, I tried Milky Tracker and Renoise (I'm pretty sure its free). I found that they limited my creativity, while Open MPT just seems to work with my ideas :)


Yeah that's usually my method too, but I think it's mostly because I'm not very musically gifted. I lean more toward game design, story, and art related stuff. I've been trying to get my wife into making music for any of my games and she seems interested but never really makes an effort to learn anything. She's one of those people where if it doesn't work for her right away she's not willing to learn. Which is sad cause she's super good at music! She's synesthetic so she can actually see music visually and I'm so jealous lol

Look it up, real thing synesthesia. I'm so jealous of these people lmao! XD
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Re: 200+ tracks of free game music!

Postby Game A Gogo » Thu Sep 01, 2011 3:54 pm

I know about synesthesia, it's a pretty interesting way of perceiving things.

Hmm, I could try to search good tutorials... I know the ones I read were in french, seems Open MPT is really popular in France.

Huh, seems this should be quite detailed: http://www.modplug.com/modplug/tutorial ... step1.html
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Re: 200+ tracks of free game music!

Postby SuperSonic » Thu Sep 01, 2011 5:32 pm

Thanks gogo :D
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Re: 200+ tracks of free game music!

Postby tintran » Thu Feb 16, 2012 7:50 pm

can someone please help?

i use
'ffmpeg -i music.mp3 music.wav' to convert .mp3 to .wav
then in GameEditor try to use PlayMusic and selected the .wav and it still complaints
'This wav file is not supported.
Please, convert this file to a PCM encoded wav file or select other file.'
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Re: 200+ tracks of free game music!

Postby Game A Gogo » Thu Feb 16, 2012 9:16 pm

http://www.nch.com.au probably has a better program than that.

on top of that, using wave files for music is HIGHLY unrecommended.
Instead I'd recommend using OGG (Ogg vorbis) sound files, they usually have the same size as an MP3, but holds better quality.
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Re: 200+ tracks of free game music!

Postby tintran » Thu Feb 16, 2012 11:16 pm

Thanks GameAGogo,
but now when everytime i try to load a .ogg file with PlayMusic, GameEditor crashes and closes, any idea why?
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Re: 200+ tracks of free game music!

Postby skydereign » Thu Feb 16, 2012 11:29 pm

Which version of gE are you using? I know ogg crashes the normal releases of gE on fedora, but on the .net site there is an gameEditorLinuxAlsa version that should be able to play oggs. Though I believe once you save using the alsa version it won't load in the normal (I'd have to double check when I get home).
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Re: 200+ tracks of free game music!

Postby tintran » Thu Feb 16, 2012 11:44 pm

i am using GE1.4 just right off the main download page.
could you give me the link to the .net gameEditorLinuxAlsa version so i could try it out?
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Re: 200+ tracks of free game music!

Postby skydereign » Thu Feb 16, 2012 11:50 pm

You have to have an account on the game-editor.net site to actually download, but here's the link.
http://game-editor.net/index.php/downloads/category/2-binaries?download=3%3Agameeditorlinux-alsa
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Re: 200+ tracks of free game music!

Postby tintran » Fri Feb 17, 2012 12:29 am

tried to run the alsa version with ./gameEditor
and i got a
./gameEdtior: error while loading shared libraries: libesd.so.0: cannot open shared object file: No such file or directory
so i ran 'yum whatprovides */libesd.so.0'
i got a
1:esound-libs-0.2.41-3.fc12.i686 : Library to talk to the EsounD daemon
Repo : fedora
Matched from:
Filename : /usr/lib/libesd.so.0
so i ran 'yum install esound-libs-0.2.41-3.fc12.i686' and installed it
now i got a
open /dev/sequencer: No such file or directory
Root: 9056d30 Offset: 942c768
KrResourceVault::LoadDatFile failed to open file 'editor.dat'
Segmentation fault (core dumped)
now i am stuck don't know what to do :( any idea?
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Re: 200+ tracks of free game music!

Postby Hblade » Fri Feb 17, 2012 4:32 am

Do what I do, install the latest wine and run the EXE :)
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Re: 200+ tracks of free game music!

Postby skydereign » Fri Feb 17, 2012 7:07 am

From my experience fedora and wine don't get along well. And for the sake of gE and Linux, just defaulting to the windows version would mean the Linux version would never be improved. Did you put that executable into the directory that your other gE executable was? It needs to be with the gE environment, otherwise it will complain about /dev/sequencer and segfault.
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Re: 200+ tracks of free game music!

Postby tintran » Fri Feb 17, 2012 6:26 pm

Hblade,
everytime i load an .ogg file with wine, wine gives me a program error.

Skydereign,
i tried putting that in the same folder as the other ge executables to be in the same environment but now i get this huge dump
open /dev/sequencer: No such file or directory
Root: a5810e8 Offset: a5811a0
File magic=KYRA version=2.0.4
Tally count: rgba=19345 line=939 segment=1226
here=22 id=2 size=20833 next=20863
Sprite or Font resource 'makslistPop.bmp' id=112
Action 'makslistPop.bmp' id=112 numFrames=3
here=20863 id=5 size=5217 next=26088
Sprite or Font resource 'maksfont.bmp' id=111
Action 'NONE' id=14 numFrames=94
startindex=32 type=0
here=26088 id=2 size=10416 next=36512
Sprite or Font resource 'maksbutton.bmp' id=109
Action 'maksbutton.bmp' id=109 numFrames=3
here=36512 id=2 size=1409 next=37929
Sprite or Font resource 'makscursorMao.bmp' id=108
Action 'NONE' id=14 numFrames=1
here=37929 id=8 size=11277 next=49214
here=49214 id=8 size=2168 next=51390
here=51390 id=8 size=22333 next=73731
here=73731 id=8 size=1219 next=74958
here=74958 id=8 size=1583 next=76549
here=76549 id=8 size=175 next=76732
here=76732 id=8 size=1551 next=78291
here=78291 id=8 size=33598 next=111897
here=111897 id=8 size=72081 next=183986
here=183986 id=8 size=3312 next=187306
here=187306 id=8 size=65361 next=252675
here=252675 id=8 size=1969 next=254652
here=254652 id=2 size=8387 next=263047
Sprite or Font resource 'oi' id=3
Action 'icon' id=2 numFrames=1
Action 'text' id=1 numFrames=1
here=263047 id=1 size=0 next=263055
Num RGBA: RLE: 19345 Block: 0 total=19345
gameEditor: maksKyra.cpp:386: gedString AbbreviateDirName(gedString, int, bool): Assertion `equal(*lpszCur, '\\')' failed.
Aborted (core dumped)

i wonder if i need to install something to have /dev/sequencer
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Re: 200+ tracks of free game music!

Postby skydereign » Fri Feb 17, 2012 8:35 pm

It shouldn't be necessary. If I recall correctly, /dev/sequencer is a compatibility layer for midi using oss. I can run the alsa sound version without having /dev/sequencer. It used to be included by default, in fedora 13 and earlier (I think). I do remember having to do something else to get it to work, but it currently eludes me.
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Re: 200+ tracks of free game music!

Postby DST » Thu May 24, 2012 6:03 pm

Okay guys, it's been almost two years since launching nosoapradio with (was it 30 tracks?)

The collection has grown to 260 tracks now, totalling nearly 10 hours!

The site interface was redone with a search feature that lets you find more specifically what you need music for.

It's still in beta so it looks a bit shabby but it works just the way it was intended.

Enjoy!
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