GE 1.5 preview (MacOSX/Win)

Questions, comments and discussion about the Game Editor development.

Re: GE 1.5 preview (MacOSX)

Postby schnellboot » Sun Mar 06, 2011 7:00 pm

yeahh, scaling and rotating !!! :)
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Re: GE 1.5 preview (MacOSX)

Postby AliceXIII » Sun Mar 06, 2011 7:00 pm

checking it out now :D
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Re: GE 1.5 preview (MacOSX)

Postby schnellboot » Sun Mar 06, 2011 7:04 pm

scale and rotation box should disappear at view actor or the possibility to scale or rotate the view actor
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Re: GE 1.5 preview (MacOSX)

Postby sonicfire » Sun Mar 06, 2011 7:08 pm

amazing work !! :shock:
Just played around with the included demonstrational GED, excellent!
One first question comes to mind: How can you position or drag elements on screen using the mouse?
In the example objects just get destroyed, i noticed simply using Mouse Button Down -> Left -> Drag: True doesnt work.

Any help / Ideas? :)

Keep up the excellent work, andreas!
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Re: GE 1.5 preview (MacOSX)

Postby AliceXIII » Sun Mar 06, 2011 7:10 pm

Well the view actor does scale just doesn't rotate :P

but it looks cool i just wish i knew what the b2 functions are for?

*edit*: never mind haha found out..
Last edited by AliceXIII on Sun Mar 06, 2011 7:15 pm, edited 1 time in total.
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Re: GE 1.5 preview (MacOSX)

Postby schnellboot » Sun Mar 06, 2011 7:12 pm

well it's a fake scale try running the game XD
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Re: GE 1.5 preview (MacOSX)

Postby AliceXIII » Sun Mar 06, 2011 7:17 pm

:P
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Re: GE 1.5 preview (MacOSX)

Postby sonicfire » Sun Mar 06, 2011 7:19 pm

just encountered a little bug in GE1.5: changing transparency doesn´t work correctly no more! just thought you should know :)
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Re: GE 1.5 preview (MacOSX)

Postby sonicfire » Sun Mar 06, 2011 9:00 pm

oh and: could you compile a windows-release? :)
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Re: GE 1.5 preview (MacOSX)

Postby akr » Sun Mar 06, 2011 9:11 pm

Why do u need a release? Pls keep in mind that its just a prototype and not suitable to make games on yet.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: GE 1.5 preview (MacOSX)

Postby sonicfire » Mon Mar 07, 2011 9:26 am

i know, it wasn´t meant this way, i just meant if you could as well compile as windows-version to test / work with!
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Re: GE 1.5 preview (MacOSX)

Postby akr » Mon Mar 07, 2011 9:17 pm

Windows version is available for download since yesterday.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: GE 1.5 preview (MacOSX)

Postby schnellboot » Mon Mar 07, 2011 10:18 pm

I found another bug:
If you rotate an actor a bit and want to rotate to 0 you have to rotate to 360 or type in 0
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Re: GE 1.5 preview (MacOSX)

Postby sonicfire » Mon Mar 07, 2011 10:31 pm

schnellboot wrote:I found another bug:
If you rotate an actor a bit and want to rotate to 0 you have to rotate to 360 or type in 0


um, this is no bug? 360 = 0 !
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Re: GE 1.5 preview (MacOSX)

Postby schnellboot » Mon Mar 07, 2011 10:35 pm

I know but first in the box there is 0.
And if you want to go back you can't because minimum is 1.
Then you have to take 360..
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