Xcode 4.2 Help!!!

iPhone/iPod/iPad specific questions and discussion

Xcode 4.2 Help!!!

Postby RippeR7420 » Fri Mar 16, 2012 11:52 pm

Hey Guys, I need help using xcode 4.2... How do I set up Game Editor on it?? I opened the "Geapp.xcodeproj" and then Dragged my "Geapp.dat" file to the resources folder.. But I can't figure it out from there.. In the tutorials I have found on the forumns, I believe they are for an older version of Xcode. Any help would be greatly appreciated! :) I also just bought my GE express, and Apple iOS developer licenses! :D
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Xcode 4.2 Help!!!

Postby skydereign » Fri Mar 16, 2012 11:56 pm

Generally speaking what you have to do is the same. Apple provides pretty good documentation about how to set up your xcode project. So look over the old tutorials, see what you need to do, and if you need help to do it, the ios dev portal should be able to tell you how.
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Re: Xcode 4.2 Help!!!

Postby RippeR7420 » Sat Mar 17, 2012 1:15 am

ok. I have my prov. profiles set up. when I open "geapp.xcodeproj" the top left of the screen says, " geapp 1 target, missing base SDK".. is it supposed to say that?
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Xcode 4.2 Help!!!

Postby RippeR7420 » Sat Mar 17, 2012 2:18 am

I keep getting this error;

Code: Select all
 The run destination RippeR7420 is not valid for Running the scheme 'gameEditor iPhone Player'.

The scheme 'gameEditor iPhone Player' contains no buildables that can be built for the SDKs supported by the run destination RippeR7420. Make sure your targets all specify SDKs that are supported by this version of Xcode.


if anyone could help me out, It'd be greatly appreciated. :)
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Xcode 4.2 Help!!!

Postby RippeR7420 » Sat Mar 17, 2012 3:42 am

well I guess what I had to do was download the newest version from Game-editor.net.
another question, When I hit the Run button, Is my game supposed to start on my Iphone? it looks like it trys to,
But it's just a blank black screen. And also, How do I compile for distribution? Thanks!
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Xcode 4.2 Help!!!

Postby RippeR7420 » Sat Mar 17, 2012 4:15 am

just came across another problem.
now I'm getting this error;

Code: Select all
Error launching remote program: No such file or directory (/Users/Nathan/Library/Developer/Xcode/DerivedData/geapp-bfibdrlxzmfqiacocllwqerkqbir/Build/Products/Debug-iphoneos/geapp.app/geapp).


Akr, maybe?
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Xcode 4.2 Help!!!

Postby skydereign » Sat Mar 17, 2012 5:00 am

RippeR7420 wrote:well I guess what I had to do was download the newest version from Game-editor.net.
another question, When I hit the Run button, Is my game supposed to start on my Iphone? it looks like it trys to,
But it's just a blank black screen. And also, How do I compile for distribution? Thanks!

The latest version is indeed required for xcode 4.2. And yes, when you build and run it, it should play on your device. As for compiling for distribution, it should say on the guide, but it pretty much consisted of switching the deployment target type from debug to distribute (not quite sure if those were the names).
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Re: Xcode 4.2 Help!!!

Postby akr » Sat Mar 17, 2012 8:23 am

First of all you should be able to run the apple examples. If they run fine and your developer profiles are set and you see the result on iphone than u can continue.

Use the unchanged geapp. Press build. This should work and you should get a build without errors with the result on your device.

Are u through these basic steps?
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: Xcode 4.2 Help!!!

Postby RippeR7420 » Sat Mar 17, 2012 5:54 pm

It was working just fine, but then it started messing up giving me this;

Error Starting Executable “geapp”
Error launching remote program: No such file or directory (/Users/Nathan/Library/Developer/Xcode/DerivedData/geapp-bfibdrlxzmfqiacocllwqerkqbir/Build/Products/Debug-iphoneos/geapp.app/geapp).

I've re-download the geapp.xcodeproj. also. I do not know why I am getting this error all of sudden.

and I do get a successful build. I try running the geapp.dat file that comes with the new .xcodeproj and I still get this error.
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Xcode 4.2 Help!!!

Postby akr » Sun Mar 18, 2012 10:29 am

Bildschirmfoto 2012-03-18 um 11.16.09 AM.png
Try to set derived build to "Locations specified by Target"

If this doesnt help send me a screenshot
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: Xcode 4.2 Help!!!

Postby RippeR7420 » Sun Mar 18, 2012 9:40 pm

CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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RippeR7420
 
Posts: 391
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Location: Salt Lake City, Utah.
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Re: Xcode 4.2 Help!!!

Postby RippeR7420 » Sun Mar 18, 2012 9:52 pm

and when change my geapp.dat file, i get this;
http://i1006.photobucket.com/albums/af1 ... 4728PM.png

it wont load past the Launch Image after this..
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Xcode 4.2 Help!!!

Postby RippeR7420 » Mon Mar 19, 2012 2:46 am

So I've been doing some tinkering, and I got it working now. :)
How would one go about submitting to apple? Thanks again everyone! :)
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Xcode 4.2 Help!!!

Postby skydereign » Mon Mar 19, 2012 3:13 am

You change the release type to distribute, then you can use the itunes app uploader (after of course creating the app on the itunes connect portal). More detailed explanation on how to do that is on the ios developer profile.
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Re: Xcode 4.2 Help!!!

Postby RippeR7420 » Mon Mar 19, 2012 7:40 am

CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
User avatar
RippeR7420
 
Posts: 391
Joined: Mon Apr 27, 2009 4:16 pm
Location: Salt Lake City, Utah.
Score: 23 Give a positive score

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