Super Stick Brawl demo

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Super Stick Brawl demo

Postby Kcee » Fri Feb 02, 2018 6:16 pm

At last! My first game demo. CONTROLS: WASD for movement and F to use plasma gun and bomb (although the bomb doesn't explode yet. Still working on it)
Game art 1.png
Attachments
Super St.zip
(446.12 KiB) Downloaded 400 times
Last edited by Kcee on Mon Jun 18, 2018 10:50 am, edited 4 times in total.
Currently working on: Super Stick Brawl.
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Re: Super Stick Brawl demo

Postby lcl » Fri Feb 02, 2018 7:44 pm

Congratulations for publishing your first game demo! :)

I downloaded it but can't say much about it because I don't know how to play it (though it kinda seems there is not much to play yet anyway). You should include some basic information about your game when you post a demo. At least tell us the controls of the game. Remember, just because the game is familiar to you doesn't mean everyone else just immediately knows how it works. :P

Also, I don't quite see the point of the menu.ged. I mean, it just has a loading bar that doesn't load anything. No menu :cry: I'd advise you to ditch the fake loading bar in a future version, all it does is make people wait for nothing. (And yes, my first game also has a fake loading bar, but let's not get into that... :lol:)

But even if there's not much to play, I've got to say that your graphics are looking quite solid. Good job! :)

I hope to see what this becomes, keep working on it! And remember, if you need help, that's why the forum exists!

Kcee wrote:Sorry I didn't post any screenshot, I couldn't convert it to PNG format.

What do you mean by this? Some of your graphics are PNGs, what's the problem? Anyway, here's a screenshot for you:
screenshot.png
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Re: Super Stick Brawl demo

Postby Kcee » Fri Feb 02, 2018 8:34 pm

Thanks Lcl, you just motivated me to continue the game. However, the screenshots were actually in BMP format at first, and I was so anxious to show everyone my game that's why I left it that way. BTW, If you shoot the green vine attached to the rock in the game, the rock falls.
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Re: Super Stick Brawl demo

Postby Turon » Mon Mar 19, 2018 10:19 am

I'll look at this game soon.
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Re: Super Stick Brawl demo

Postby Kcee » Sat Apr 21, 2018 10:23 pm

I'm still making some progress. Here's an artwork.
Game art 1.png
Currently working on: Super Stick Brawl.
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Re: Super Stick Brawl demo

Postby Kcee » Tue May 29, 2018 10:10 am

I just found out that the Homepage is back and this game is in the demo section... That made me so happy.
Currently working on: Super Stick Brawl.
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Re: Super Stick Brawl demo

Postby Kcee » Thu May 31, 2018 10:00 pm

UPDATE: I made some progress on a new plasma gun I designed which has to be charged in order to shoot. Right now, only player 1 (red) can equip it. Then I had a problem with the player facing left to shoot (nothing comes out of the gun). I'm posting the .ged file to see if I can get some help. I also created a new test stage with vents to enhance jumping (just climb on it and jump to see how high you can get. The stage is not as good as the first one). That's all for now, but I will add more stuff soon and hopefully, the real game will be complete.
Attachments
SSB_test.zip
Player1/Player2 controls:
W/UP- jump
A/LEFT- move left
S- duck (when with plasma gun)
D/RIGHT- move right
F/NUMPAD 5- Attack, shoot when with Plasma gun.
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Re: Super Stick Brawl demo

Postby Kcee » Mon Jun 04, 2018 9:24 pm

Can someone help me out here???
Currently working on: Super Stick Brawl.
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Re: Super Stick Brawl demo

Postby satyendra321 » Tue Jun 05, 2018 5:01 am

Kcee wrote:Can someone help me out here???

Yes. Tell me, dude. What's the issue?
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Re: Super Stick Brawl demo

Postby Kcee » Tue Jun 05, 2018 6:02 am

I got my actor to shoot the plasma gun when facing right but not left. Download the game file.
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Re: Super Stick Brawl demo

Postby schnellboot » Tue Jun 05, 2018 6:08 am

Kcee wrote:I got my actor to shoot the plasma gun when facing right but not left. Download the game file.

red_pgun -> Key Up (f)
Code: Select all
if(cg_pgun>=25)
if(rdir==0)
{
CreateActor("p_bullet", "plasma_ball", "(none)", "(none)", 20, -7, false);
}


cg_pgun=0; //<--------------- after this (cg_pgun>=25) will never be true



if(cg_pgun>=25)
if(rdir==1)
{
CreateActor("p_bullet", "plasma_ball", "(none)", "(none)", 20, -7, false);
}
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Re: Super Stick Brawl demo

Postby Kcee » Tue Jun 05, 2018 6:20 am

Thanks! It's funny how one small mistake could give such a big problem. :D
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Re: Super Stick Brawl demo

Postby Kcee » Tue Jun 12, 2018 9:52 am

Can someone help me out with this?
At the beginning of the game, the player types in his name and later on in the game, an NPC would talk to the player and I want him to mention the player's name.
Currently working on: Super Stick Brawl.
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Re: Super Stick Brawl demo

Postby lcl » Tue Jun 12, 2018 2:26 pm

Kcee wrote:Can someone help me out with this?
At the beginning of the game, the player types in his name and later on in the game, an NPC would talk to the player and I want him to mention the player's name.

Create a new string variable, then use sscanf() to read the contents of the text box (if you don't know how to make a text actor into a text input actor, all you have to do is to select "Yes" on the "Text Input" option in the "Text" panel of the actor).

sscanf() stands for:
  • string
  • scan
  • format

What it does is that it reads data from a string. You give it the format it uses for finding the data, and then you give it pointers to the variables you want it to store the data to. The formatting works just like the formatting on sprintf(), if you're familiar with that. Here's an example to get you started:
Code: Select all
// The first argument "text" defines what string you want to scan.
// We want to scan the contents of the text box actor's text,
// so if we are in an event of that actor, that would be "text"
// (which is equal to "myTextInputActor.text", if that's the name of the actor).
// The second argument is the formatting used for reading.
// As we only want to read a string from the text, the formatting is simply "%s",
// which stands for string.
// The third argument is the pointer (i.e. the memory address) to the string where
// we want to store the result of the scan. As we want to read it to our variable, just
// input the name of the variable, preceded by "&", which is the "address-of" operator.
sscanf(text, "%s", &myName);

The lines that begin with "//" are comments, not code. The code alone without the comments is:
Code: Select all
sscanf(text, "%s", &myName);


Hope this helps! If you have trouble understanding it or using it, just ask and I'll explain it to you. :)
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Re: Super Stick Brawl demo

Postby Kcee » Thu Jun 14, 2018 11:37 am

Awesome, thanks. Sometimes when I look at my progress, I feel forced to give up on the game. It just seems impossible to complete. I am still amazed at how Bee-Ant created all his games successfully.
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