Versatile Glow Mechanic

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Versatile Glow Mechanic

Postby FirbleMan » Wed Apr 11, 2018 7:49 pm

I made this glow mechanic after being inspired while installing Windows Longhorn, and it just kept improving.
Let me know what you think!
You can change the scale of the glow for different sizes, or make it actively change for a flicker.
You can change the transparency of the canvas for a brighter room.
You can make the glow follow any actor. (multiple glows will cause issues when they cross though)
You can also replace Data/Glow3.PNG with your own gradient for a different effect.
This is why I call it versatile!
Attachments
Glow.zip
(164.4 KiB) Downloaded 262 times
ScreenShot2.PNG
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Re: Versatile Glow Mechanic

Postby lcl » Thu Apr 12, 2018 12:25 pm

Nice effect! I especially like the simplicity of the setup, that's very little code for such nice results! Good job! +1 :)
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Re: Versatile Glow Mechanic

Postby FirbleMan » Mon Apr 16, 2018 6:39 pm

Thank you! :D
That means a lot to me!
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Re: Versatile Glow Mechanic

Postby tdmxross » Tue Apr 17, 2018 10:48 am

can we make a mini map using this technique? like, if we're making a open world game, mini map can be helpful! reply ASAP please
GE is better than every single game engine
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Re: Versatile Glow Mechanic

Postby lcl » Tue Apr 17, 2018 1:58 pm

tdmxross wrote:can we make a mini map using this technique? like, if we're making a open world game, mini map can be helpful! reply ASAP please

Yes, it is possible to make a minimap using a canvas actor.
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