Compiling from the sources - .bin files

Questions, comments and discussion about the Game Editor development.

Compiling from the sources - .bin files

Postby Darkhog » Sat Mar 27, 2010 9:08 pm

How to compile engine files (win32.bin, linux.bin, etc.) on linux? Because I had to build GE from sources to resolve my problem and now i need to build engines too (of course on my system). How to do it, because file compilation.txt explain only how to do it on Mic®o$hit Vi$ual ©++ 2008, not on Linux. Eventually where are these files after normal "make" compilation.
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Re: Compiling from the sources - .bin files

Postby makslane » Sun Mar 28, 2010 8:19 pm

In the compilation.txt file you have the instructions to compile all engines.

To compile the Linux engine set the GAMEEDITOR_TYPE to GAMEEDITOR_PROFESSIONAL_STAND_ALONE in the makefile
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: Compiling from the sources - .bin files

Postby Darkhog » Thu Apr 08, 2010 1:31 pm

Big thanks, makslane
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Re: Compiling from the sources - .bin files

Postby uan » Mon May 03, 2010 4:59 am

I'm familiar with building Blender on OSX, I do it often. I'm wondering if there are build instructions for the OSX/iPhone edition of Game Editor? If so, anyone with info/links on how to do so would be most appreciated(dependencies, cmake/scons/etc, etc).
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