Zelda Project

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Re: Zelda Project

Postby Turon » Fri Aug 07, 2015 5:17 pm

What would you need 3 actors for? Is one for collisions another for the character and the last just for his sword or other tool/weapon?
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Re: Zelda Project

Postby Zivouhr » Sat Aug 08, 2015 4:56 am

ZeldaFan wrote:
Zivouhr wrote:Zelda Fan,
What was the biggest challenge to complete when programming this game and how were you able to solve it?


the biggest challenge was to make the soldier running the metal ball .
Altogether there are 3 actors to form this character at the beginning was difficult to make them get into sync , plus I was working until I could get the desired result. It cost me half a day .


Thanks ZeldaFan for the feedback. Seeing your game in action running on Game Editor and all of the interactions Link is able to do is pretty cool. Keep up the great programming work! :D
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Re: Zelda Project

Postby ZeldaFan » Sat Aug 08, 2015 4:01 pm

Turon wrote:What would you need 3 actors for? Is one for collisions another for the character and the last just for his sword or other tool/weapon?



2 for gun and 1 to move .
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Re: Zelda Project

Postby ZeldaFan » Sat Aug 08, 2015 4:03 pm

today I will work on the project ... I've got free time.
:D
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Re: Zelda Project

Postby Zivouhr » Sun Aug 09, 2015 1:39 am

How large of a world might this Zelda game have in comparison to a regular Zelda game similar to this?

As my game Tomb of Twelve (platformer) got much larger, I started to encounter more challenges and glitches in Game Editor, though did find ways to work around them. One example is the editor window gets to a point where it no longer displays the tiles in game mode, so the only way I could test play it was to export it.
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Re: Zelda Project

Postby DeltaLeeds » Sun Aug 09, 2015 8:30 am

Zivouhr wrote:displays the tiles in game mode, so the only way I could test play it was to export it.

LOL YES! This happened when I was making Dimension Escape (My first horrible game. :lol:)

ZeldaFan wrote:today I will work on the project ... I've got free time.
:D


What will you be working on today? :D
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
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Re: Zelda Project

Postby RippeR7420 » Sun Aug 09, 2015 3:27 pm

This looks absolutely amazing! Keep up the great work ZeldaFan!
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Zelda Project

Postby Zivouhr » Mon Aug 10, 2015 1:27 am

jonathang wrote:
Zivouhr wrote:displays the tiles in game mode, so the only way I could test play it was to export it.

LOL YES! This happened when I was making Dimension Escape (My first horrible game. :lol:)


:) Glad I'm not the only one. Yeah, at first I thought I had to delete all the new stuff as in test mode, the tiles wouldn't be visible. But then after exporting it, to my relief, the game exported all of the tiles properly.
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Re: Zelda Project

Postby ZeldaFan » Sun Sep 27, 2015 9:29 pm

sorry guys, for not having given of project news . But I've been very busy, but I will now resume.
:D
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Re: Zelda Project

Postby Zivouhr » Mon Sep 28, 2015 2:51 am

ZeldaFan wrote:sorry guys, for not having given of project news . But I've been very busy, but I will now resume.
:D



Looking forward to seeing this game's progress.
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Re: Zelda Project

Postby DeltaLeeds » Sun Oct 04, 2015 11:28 am

ZeldaFan wrote:sorry guys, for not having given of project news . But I've been very busy, but I will now resume.
:D

Anything new ZeldaFan? Just curious, since this game might be able to prove the power of game editor. :lol:
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
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Re: Zelda Project

Postby Zivouhr » Sun Oct 04, 2015 8:02 pm

I'd like to see a playable demo hopefully soon. Just to see everything in action in the Game Editor software. 8)
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Re: Zelda Project

Postby Tomplexthis » Sun Oct 11, 2015 5:54 am

(\__/) ( )_( ) ( )_( )
(='.'=) (o.O ) (0.O )
(")_(") ( >< ) (> < )


these bunnies...
back from 2008 i got bored when i made the first one lol
ERNH!
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Re: Zelda Project

Postby ZeldaFan » Sun Oct 18, 2015 8:10 am

jonathang wrote:
ZeldaFan wrote:sorry guys, for not having given of project news . But I've been very busy, but I will now resume.
:D

Anything new ZeldaFan? Just curious, since this game might be able to prove the power of game editor. :lol:



jonathang
I am now working on system of sliding on ice and freezing injury, and also jump for mountains.
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Re: Zelda Project

Postby Zivouhr » Mon Oct 19, 2015 4:28 am

Sounds good Zeldafan. A lot of variety in your game.
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