A Useful Improvement!

Ideas for Game Editor evolution.

A Useful Improvement!

Postby desertgamer » Sun Jul 13, 2008 5:11 pm

Game editor is a useful tool. It is a simple tool. It is a great tool.

It would be a better tool with these improvements. Of course, these improvements shouldn't give unnecessary complications. It should increase are gaming experience and give us more power over them! Here are some suggestions. They are simple and lived up to.

geImprovements.gif


There could be more flexibility in the editor itself. The games are great! Yet what creates them could be improved! I suggest that an 'Add' menu come to the editor. 'Add Actor' and 'Add Activation Region would fall into that menu, along with something like a Location Point. It simply speeds up progress. It allows users to move their editor view relative to the location point. It can be useful in very large games.

This is where the 'View' menu comes in. It can display the Game Properties and Preferences dialogue, as well as the added View Activation Regions or View Activation Events commands. And this menu would also bring up the ability to center the editor on the location points.

The third major improvement would be actor interface. There would be two modes of selection. One would be the traditional select mode -- single select, which gives the most power out of individual actors. It can edit all of the selected actor's attributes. The new tool would be multi-select. It allows the selection of multiple actors for best placement. It allows the general modifications of actors -- copying, pasting, and deleting, all on a single scale!

I also suggest improvements in the actor control. It is great as it is -- it could be better in a few minor ways. When selecting an actor from the actor selection menu, you could alternatively type in the actor's name -- and then the actor control is updated to the actor's attributes that has been typed. It would save much time in finding the actors in large games! I would suggest this in dialogues too. It would help...

Again, Game Editor is a great tool. There are small opportunities of game design elsewhere. When Game Editor is more, it is guaranteed to become more popular!


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Re: A Useful Improvement!

Postby makslane » Sun Jul 13, 2008 6:17 pm

There are a project for a complete new interface.
Thank you for your suggestions!
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: A Useful Improvement!

Postby segwego12 » Sun Jul 13, 2008 6:43 pm

Well anyways, i'll stick to what i have. (Thanks alot for putting a post ontop of mine makslane.)
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Re: A Useful Improvement!

Postby Thanx » Mon Jul 14, 2008 11:00 pm

Nice ideas desertgamer!
Makslane: I've realized you've already put loads of effort into the new interface, base on how long it is taking to make it, this will be the gratest update in the history of the program! Are you towards the end of the process?
Note: THIS IS NOT TRYING TO MAKE YOU HURRY! Hope you understand that if you have fans for something like this, they'll always be curious when the updates come...
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
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Re: A Useful Improvement!

Postby makslane » Tue Jul 15, 2008 12:26 am

The development is very slow now :-(
Currently, a new way to create actions is in development.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: A Useful Improvement!

Postby segwego12 » Tue Jul 15, 2008 3:40 am

I'd rather eat a meatball than choose to get this when it gets out.
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Re: A Useful Improvement!

Postby Thanx » Tue Jul 15, 2008 2:57 pm

tastes, feels, and wants...
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
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Re: A Useful Improvement!

Postby DarkParadox » Wed Jul 16, 2008 11:26 pm

i would definetly wait to get a GE with this interface when i get 30 points :D
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Re: A Useful Improvement!

Postby 247wkman » Tue Mar 15, 2011 12:11 am

being able to multi select is definatly a must! i cloned a bunch of actors to make a radar system (the large scale actor tiles would take a collision from an enemy say, and then the reaction would be for the scaled down representive tile in the radar screen to change animation to show a 'blip') i make an array of these things numbering 800+ and then decide i feel safer if i locked them down- but i have to do it one at a time!
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Re: A Useful Improvement!

Postby BloodRedDragon » Wed Apr 06, 2011 8:28 pm

I would like to see this in a future version. I particularly like the idea of 'location points'.
Current projects:
Techno-Tank Arena: on hold
Techno-Tank SuperPortal (working title): 0.1%
Bowels of Galaxies: 35% (was a bit too optimistic)
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