android port

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android port

Postby krenisis » Tue Jul 20, 2010 9:32 pm

Android runs on java programming language but is converted to apk. files when exported. Most compilers out there now require 2GHz of ram , which is not efficent. Is there any actual development on android as we speak?
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Re: android port

Postby makslane » Wed Jul 21, 2010 12:03 am

The Game Editor port for Android can be a native code (doesnt need to be Java).
The Android market is growing fast, and the Android port is very important.

Here is some info:
http://code.game-editor.com/ticket/5
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: android port

Postby krenisis » Wed Jul 21, 2010 3:26 am

Ok how far along is the port. I looked at the android marketplace and believe me we got guys here making way better games. Iphone is tough market but android is easy. What we call a demo they charge 2.99 ,,,,I think we could do better there.
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Re: android port

Postby bill1979 » Tue Nov 09, 2010 4:00 am

Hi,

Is there any update on this? Sorry, cant contribute in terms of GE development, lack of skills there... but would like to know the progress of android port...

Hope you can give some feedback... very keen...

thank you for your time..
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Re: android port

Postby akr » Tue Nov 09, 2010 9:28 am

Good news. Android port is about to be finalized. My current game project "bouldercrash" is now running on a HTC Desire, Android 2.2 wich is very impressive.

It was and is still a lot of work and we hope to find some people supporting this project!!!

If u want to be save that your game runs on android make sure that u can support 800x480 and touchscreen like iphone. Make sure
that you do not call getkeystate() on mobile.

Not yet finished but yet working:
OpenGLES support (important for performance)
WAV, OGG
Touchscreen
APK Installation
Gamefile access using internet download
NO SDL license required due to dynamic linking
Screen resolution: 800x480

ToDo:
Sending to Background generates a error message
MikMod
Repeatkey on tourchscreen
Gamefile packed into .apk package
Smaller screen resolutions like 320x480

The plan is to provide a addtl. section/site with the iphone engine and android engine without splashscreen supported.
Means we might provide these two engines as a supported non-splashscreen variant. Support was often requested for serious game development.

andreas
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: android port

Postby skydereign » Tue Nov 09, 2010 9:35 am

This is great news. Is there a projected date when we can start using/testing it? Also this means the licenses will be split with the advent of the two engines?
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Re: android port

Postby bill1979 » Tue Nov 09, 2010 12:12 pm

wowee! superb news indeed..

like the previous poster, i too am wondering what did you mean with the licensing thingy, care to elaborate?

and yes, when can we play around with it?

this is probably the best news yet for android... and GE being the first platform providing a game editing tool!

keep up the excellent work!
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Re: android port

Postby NightOfHorror » Tue Nov 09, 2010 9:21 pm

Sadly that probably means expensiver license. Please say it doesn't. 1500 is a lot and i hate to have it more.
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Re: android port

Postby bill1979 » Wed Nov 10, 2010 2:13 am

NightOfHorror wrote:Sadly that probably means expensiver license. Please say it doesn't. 1500 is a lot and i hate to have it more.


Oh no :(

If that is the case, what is the advantage of sticking to GE over other products like Unity?
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Re: android port

Postby akr » Wed Nov 10, 2010 5:40 am

No. Prices will be comparable to the Express Edition.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: android port

Postby bill1979 » Wed Nov 10, 2010 5:52 am

akr wrote:No. Prices will be comparable to the Express Edition.


ahh.. thank you akr... thats very nice to hear... superbly priced!

any idea on the possible availability date?
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Re: android port

Postby jairodrake » Thu Jul 26, 2018 6:16 am

Android is the OS. So your comparison should be Android vs. Maemo.You mean Maemo would be the OS to compare with (instead of the N900's hardware), right?
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Re: android port

Postby 247wkman » Mon Jul 22, 2019 10:58 pm

https://www.ebay.co.uk/itm/113817623732?ul_noapp=true just dropping this here if in uk (caanoo will play g.e games through ginge). i canciled it due to likelyhood of my actually ever making a game with my attention span is zilch! said i would advertise...
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