Super Smash Bros. Mobile (sprite help REALLY appreciated)

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Super Smash Bros. Mobile (sprite help REALLY appreciated)

Postby Fojam » Sat Sep 01, 2012 10:06 pm

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Last edited by Fojam on Sat Oct 06, 2012 5:38 pm, edited 4 times in total.
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Re: Super Smash Bros. Mobile

Postby master0500 » Sat Sep 01, 2012 10:15 pm

your links are broken
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Re: Super Smash Bros. Mobile

Postby Fojam » Sat Sep 01, 2012 10:32 pm

thanks that was my bad
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Re: Super Smash Bros. Mobile

Postby RippeR7420 » Sun Sep 02, 2012 4:27 pm

This game is AWESOME! I wouldn't mind testing it on my iPhone, if you have a .dat file ;) +1for the hard work I can tell you put into this! Don't give up on this!
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Re: Super Smash Bros. Mobile

Postby Fojam » Sun Sep 02, 2012 6:07 pm

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Re: Super Smash Bros. Mobile

Postby RippeR7420 » Sun Sep 02, 2012 9:05 pm

When I get to the title screen and "press to play" the screen goes white. I waited for at least 5 minutes and it never gets past that white screen. I want to think it just froze, but the music keeps playing so I'm not sure. Which file is the start up file? Im just curious because the first file has to be named "geplayer.dat", and maybe I renamed the wrong file? Thanks!
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

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Re: Super Smash Bros. Mobile

Postby Fojam » Sun Sep 02, 2012 9:20 pm

the startup file is smashbros.dat and i tried it on my ipod and it worked fine, so i'm not sure whats wrong with yours
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Re: Super Smash Bros. Mobile

Postby RippeR7420 » Sun Sep 02, 2012 9:55 pm

Hmm. I will have to try it again then. Are you using GePlayer or GeApp?
CURRENT PROJECTS:

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Re: Super Smash Bros. Mobile

Postby Fojam » Sun Sep 02, 2012 10:13 pm

geapp
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Re: Super Smash Bros. Mobile

Postby Fojam » Mon Sep 03, 2012 3:06 pm

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Re: Super Smash Bros. Mobile

Postby MrJolteon » Mon Sep 03, 2012 3:47 pm


Indeed.
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Re: Super Smash Bros. Mobile

Postby NightOfHorror » Mon Sep 03, 2012 5:43 pm

ouch, that was painful to read. That guy not only makes your game sound bad, but he makes GE sound bad. :( Someone needs to teach that guy a lesson in making games, and see if he changes his mind. I guess all you can do though is thank him for his criticism and improve on what he says needs to be improved, and see if that changes his mind. :D
viewtopic.php?f=2&t=12136
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Re: Super Smash Bros. Mobile

Postby RippeR7420 » Mon Sep 03, 2012 6:13 pm

Wow! F*** that guy! This is probably the best SSB game on iOS or the android market combined. Don't let these critics get to ya. Once this game is completed, I bet he will change his mind. Especially if he knew how small the team is that's creating it. Keep up the awesome work man!
CURRENT PROJECTS:

-Olo: The Sword Shaman http://game-editor.com/forum/viewtopic.php?f=4&t=12919

-The Wrath of Blob: (On the back burner)

-StickMcGee - Blast to the Future http://game-editor.com/forum/viewtopic.php?f=4&t=13660
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Re: Super Smash Bros. Mobile

Postby Fojam » Mon Sep 03, 2012 6:14 pm

Yeah i know... Well, that review won't stop me. I'll just keep deving until people are content
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Super Smash Bros: viewtopic.php?f=6&t=12307 PLEASE help by making sprites!
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Re: Super Smash Bros. Mobile

Postby NightOfHorror » Mon Sep 03, 2012 6:54 pm

Anyways, why is he comparing an engine that is balanced towards all genres of games versus one specifically made for fighting?
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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