gameEditor 1.4.1 Announcement [Beta Released]

Game Editor comments and discussion.

Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby bat78 » Fri May 01, 2015 8:29 pm

speckford123 wrote:[excitement intensifies]

In my time zone there are 30 minutes left to 2nd may.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby speckford123 » Fri May 01, 2015 8:32 pm

bat78 wrote:
speckford123 wrote:[excitement intensifies]

In my time zone there are 30 minutes left to 2nd may.


6 hours until the second for me, haha
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby bat78 » Fri May 01, 2015 11:08 pm

speckford123 wrote:
bat78 wrote:
speckford123 wrote:[excitement intensifies]

In my time zone there are 30 minutes left to 2nd may.


6 hours until the second for me, haha

It might not go.. as far as I can tell.
I suspected that it won't be released on may 2nd after all.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby speckford123 » Sat May 02, 2015 12:52 am

[excitement wavering, but still optimistic]

Haha, but seriously, no rush, deadlines are stressful
I'm just happy progress is being made at all, I don't care about strict release schedules
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby koala » Sat May 02, 2015 12:54 am

speckford123 wrote:Haha, but seriously, no rush, deadlines are stressful
I'm just happy progress is being made at all, I don't care about strict release schedules
+1
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby bat78 » Sat May 02, 2015 1:00 am

speckford123 wrote:[excitement wavering, but still optimistic]

Haha, but seriously, no rush, deadlines are stressful
I'm just happy progress is being made at all, I don't care about strict release schedules

Neither do I? But we know nothing about the progress. And sky hasn't say a thing.
I am optimistic too, but the lack of information is on different opinion.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby PookDGuru » Sat May 02, 2015 7:46 pm

*Realizes it's may*

*Excitement levels over 9000!*

:3

Edit: I did indeed miss it.
Last edited by PookDGuru on Sun May 03, 2015 7:21 am, edited 1 time in total.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby lcl » Sat May 02, 2015 10:25 pm

PookDGuru wrote:*Realizes it's may*

*Excitement levels over 9000!*

:3

You missed this? viewtopic.php?f=28&t=13569
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby Turon » Fri Jul 10, 2015 7:08 am

Don't worry if the moderator leaves something out I'll just delete this..
Oh righ I can't...

Eh Sky?
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby bat78 » Fri Jul 10, 2015 1:24 pm

Turon wrote:Don't worry if the moderator leaves something out I'll just delete this..
Oh righ I can't...

Eh Sky?


You can edit it. You can add a quote.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby Zivouhr » Thu Oct 15, 2015 10:52 pm

skydereign wrote:Just a small update, the official 1.4.1 release is coming along. I just finished adding the ChangeResolution function which will let you change the size of the game window as well as toggle fullscreen. I'm currently looking into handling zoom. If those two features are fully working, there won't be any need to export out different versions of your games. So supporting all the different android devices will be much easier.


Hi Skydereign. If you're reading:
Any news on the fullscreen/window choice for game-editor for PC, Mac and Linux? I know you're not getting paid for your hard work related to Game-Editor, so any news would be welcome news for Game-Editor, and much appreciated. Thank you!

Just wondering how gamers outside of game-editor would receive a game that only had one resolution window of say 1068x576 or something along those lines without the ability to go fullscreen like Unity or back to windowed. That one feature alone in an update would make a huge difference in my opinion for presentation when offering a Game-Editor game to the gaming marketplace.

I can't export my game in fullscreen mode for fear too many gamers wouldn't be able to play it with the wrong resolution on their screen, as I've discovered myself, and I don't want to double the size of the game file by adding a window export and a fullscreen export of the same game. So for now, windowed is the safest option for exporting a game=editor game, but sadly doesn't fill the screen with the game.
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby DrakeStoel » Sun Aug 28, 2016 5:12 am

Just out of curiosity, is the Mac port still being worked on? I would really love to give it a whirl!
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby schnellboot » Sun Aug 28, 2016 7:50 pm

DrakeStoel wrote:Just out of curiosity, is the Mac port still being worked on? I would really love to give it a whirl!

I'd like to forward you to some announcement skydereign made who is working on the version
viewtopic.php?f=4&t=13589&start=60#p102280
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby DrakeStoel » Mon Aug 29, 2016 5:55 am

Ah. Well alrighty then. Thanks for the info!
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Re: gameEditor 1.4.1 Announcement [Beta Released]

Postby juansimat » Mon Jan 30, 2017 12:33 pm

davebusiness86s wrote:Hi. I just joined this forum. Looks like this engine has potential. Can I ask which language does it use? Thanks


Welcome aboard! You can use the Event-Action system, so no programming knowledge is required at all, and you can use the script editor too, coding with C.
I recommend you to see the tutorials and read the script reference (http://game-editor.com/docs/).

Nice editing. :)
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